/**
 *
 *  You can modify and use this source freely
 *  only for the development of application related Live2D.
 *
 *  (c) Live2D Inc. All rights reserved.
 */
#pragma once
namespace live2d
{
	namespace framework
	{
        static const char HIT_AREA_PRE_FIX[]    = "D_REF";
        static const char HIT_AREA_HEAD[]       = "D_REF_HEAD";
        static const char HIT_AREA_BODY[]       = "D_REF_BODY";
        static const char PARTS_ID_CORE[]       = "PARTS_01_CORE";
        static const char PARTS_ARM_PREFIX[]    = "PARTS_01_ARM_";
        static const char PARTS_ARM_L_PREFIX[]  = "PARTS_01_ARM_L_";
        static const char PARTS_ARM_R_PREFIX[]  = "PARTS_01_ARM_R_";
        static const char PARAM_ANGLE_X[]       = "PARAM_ANGLE_X";
        static const char PARAM_ANGLE_Y[]       = "PARAM_ANGLE_Y";
        static const char PARAM_ANGLE_Z[]       = "PARAM_ANGLE_Z";
        static const char PARAM_EYE_L_OPEN[]    = "PARAM_EYE_L_OPEN";
        static const char PARAM_EYE_R_OPEN[]    = "PARAM_EYE_R_OPEN";
        static const char PARAM_EYE_L_SMILE[]   = "PARAM_EYE_L_SMILE";
        static const char PARAM_EYE_R_SMILE[]   = "PARAM_EYE_R_SMILE";
        static const char PARAM_EYE_BALL_X[]    = "PARAM_EYE_BALL_X";
        static const char PARAM_EYE_BALL_Y[]    = "PARAM_EYE_BALL_Y";
		static const char PARAM_EYE_BALL_FORM[] = "PARAM_EYE_BALL_FORM";
        static const char PARAM_BROW_L_X[]      = "PARAM_BROW_L_X";
        static const char PARAM_BROW_L_Y[]      = "PARAM_BROW_L_Y";
        static const char PARAM_BROW_L_ANGLE[]  = "PARAM_BROW_L_ANGLE";
        static const char PARAM_BROW_L_FORM[]   = "PARAM_BROW_L_FORM";
        static const char PARAM_BROW_R_X[]      = "PARAM_BROW_R_X";
        static const char PARAM_BROW_R_Y[]      = "PARAM_BROW_R_Y";
        static const char PARAM_BROW_R_ANGLE[]  = "PARAM_BROW_R_ANGLE";
        static const char PARAM_BROW_R_FORM[]   = "PARAM_BROW_R_FORM";
        static const char PARAM_MOUTH_OPEN_Y[]  = "PARAM_MOUTH_OPEN_Y";
        static const char PARAM_MOUTH_FORM[]    = "PARAM_MOUTH_FORM";
        static const char PARAM_SMILE[]         = "PARAM_SMILE";
        static const char PARAM_TERE[]          = "PARAM_TERE";
        static const char PARAM_BODY_ANGLE_X[]  = "PARAM_BODY_ANGLE_X";
        static const char PARAM_BODY_ANGLE_Z[]  = "PARAM_BODY_ANGLE_Z";
        static const char PARAM_BREATH[]        = "PARAM_BREATH";
        static const char PARAM_HAIR_FRONT[]    = "PARAM_HAIR_FRONT";
        static const char PARAM_HAIR_SIDE[]     = "PARAM_HAIR_SIDE";
        static const char PARAM_HAIR_BACK[]     = "PARAM_HAIR_BACK";
        static const char PARAM_HAIR_FUWA[]     = "PARAM_HAIR_FUWA";
        static const char PARAM_SHOULDER_X[]    = "PARAM_SHOULDER_X";
        static const char PARAM_BUST_X[]        = "PARAM_BUST_X";
        static const char PARAM_BUST_Y[]        = "PARAM_BUST_Y";
        static const char PARAM_BASE_X[]        = "PARAM_BASE_X";
        static const char PARAM_BASE_Y[]        = "PARAM_BASE_Y";
        static const char PARAM_NONE[]          = "NONE:";
	}
}
